Hi, I’m Jeremy
about me
I’m a game designer from Seattle with experience designing systems and mechanics for my own games using the Unity engine and programming languages such as C# and JavaScript.
To me, clear and meaningful communication is at the heart of both good design and a good team. That’s why I aim to be genuine, practical and articulate in my work and in all things. This is the core of my design ethos: everything I make is rooted in the idea of form serving function.
I have particular interests in creating holistic experiences that take advantage of gaming as a multimedia art form. With a background in music, visual media, and programming, I see how every aspect of a game can be an opportunity to exercise its design goals.
(i’m the one in the jacket)
Portfolio
what I do
I’ve always pursued an interest in graphic design using raster editors like Photoshop. Shown here is some of my work for the Pokémon Club at the University of Washington. Whether in print or on social media, these promotional materials are aligned closely with my personal design ethos of prioritizing functionality, such as in the conscious decision to always write important information clearly in both language and font. My experience with different mediums also affects my approach to such functionality; a poster meant for printer paper might have white borders to account for the margin some printers leave.
More coming soon!
Elchirean Magic Academy! is a turn-based strategy game and time management social sim, and my largest project to date. It’s inspired heavily by the Persona and Fire Emblem series, which represent two of my favorite genres, with a further emphasis on being approachable for people with all levels of gaming experience. From the simple controls to the bright and cheery world, everything about EMA! is designed around its core goal of being a comfy starting point into sometimes-daunting genres. I make everything in the game, from its music to its animations, letting me precisely control the overall experience they create.